Monthly Archives: July 2012

Designing your application’s interaction concept

Your application’s interaction concept is a basic summary or description of the fundamental way the user interface works. It describes the general way that users interact with the application to complete their tasks. Because usability problems tend to emerge when … Continue reading

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What characteristics contribute to a negative user experience?

There are many things that can cause users frustration and annoyance with software. In the previous post, we discussed some “do’s” for creating a positive user experience. Let’s now consider some “don’ts” that can create a negative user experience. Some … Continue reading

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What characteristics contribute to a positive user experience?

As designers, we’d like to know what things contribute to a positive user experience, and what things contribute to a negative user experience, so we can work on building the former into our products and avoiding the latter. In other … Continue reading

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How to design software to encourage flow states, concentration, focus, and productivity

Many kinds of software, including productivity applications like word processors and spreadsheets, and enterprise information systems, are intended to be used for sustained periods of time. Such applications should encourage the user to focus and work productively. Psychologist Mihaly Csikszentmihalyi … Continue reading

Posted in Psychology for UX Design, Usability, User Experience Design | 1 Comment

Design techniques for reducing cognitive load

In the previous post, we argued that minimizing cognitive load is essential for creating an efficient and enjoyable user experience. Here are some design tips and techniques to consider for reducing cognitive load in your software product: Use consistent naming, labelling, … Continue reading

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“Don’t make me think!”: Eliminating excise and reducing cognitive load

Users interact with a software application by means of physical actions, such as: Pressing individual keys or key combinations Sustained typing Precisely aiming a pointing device (homing the mouse pointer onto a target) Clicking the mouse or touching and gesturing … Continue reading

Posted in Information Architecture, Psychology for UX Design, Usability, User Experience Design | 1 Comment