My book, Designing Usable Apps, is now available!
- How to conduct heuristic inspections for evaluating software usability
- Focus groups as a usability evaluation technique
- Analytics as a usability evaluation technique
- Quantifying cognitive load and task efficiency
- The impact of hardware devices on software ergonomics
- Software requirements in a nutshell
- Designing search systems
- Designing an interaction framework for your application’s tasks
- How to build a visual hierarchy to express relationships between page elements
- Interaction design and usability for data persistence and transactions
- Designing navigation and wayfinding in software applications and websites
- Designing your application’s interaction concept
- What characteristics contribute to a negative user experience?
- What characteristics contribute to a positive user experience?
- How to design software to encourage flow states, concentration, focus, and productivity
- Design techniques for reducing cognitive load
- “Don’t make me think!”: Eliminating excise and reducing cognitive load
- Communicating your mental model to the user: Design models and the system image
- Understanding the process of user interface design
- Donald Norman’s design principles for usability
- How do users perform tasks, do work, and learn how to use software applications?
- Understanding the technology framework for building your product’s user interface
- An introduction to data models and UML class diagrams for user interface designers
- Why understanding your application’s domain and data model is a prerequisite for good user interface design
- Requirements gathering techniques for understanding user characteristics
- How to write user personas
- User requirements: Understanding your users’ characteristics
- End users vs. buyers
- User segments and roles
- How to conduct user observation sessions
- How to recruit users for usability testing
- What user interface designers need to know about how human memory works
- How users’ skills and competence improve with practice
- Designing software for different user skill levels
- Security usability: Designing usable software security measures
- Designing error-handling for maximum usability in your application
- How to name things in your application
- Choosing an interaction style for your application
- Don’t make assumptions about your users’ existing skills!
- What is involved in designing user interfaces for an application?
- What is gamification?
- How do users learn and use software applications? An introduction to mental models
- How to use visual attributes to create contrast and attract interest
- Unity: A primary goal in visual design
- Software delivery mechanisms: Comparing desktop applications, web apps, and static websites
- What should you look for in a usability trainer?
- The Gestalt Laws of Perception and how to use them in UI design
- How do people look at and read pages? (Part 3 of 3)
- How do people look at and read pages? (Part 2 of 3)
- How do people look at and read pages? (Part 1 of 3)
- The impact of visual design on usability
- Preview of upcoming topics for this blog
- What is Information Architecture and why is it important in software application design?
- Overcoming objections to involving users in your software project
- What is User Experience (UX)?
- What is User-Centered Design?
- What does “easy-to-use” mean?
- Welcome to Architecting Usability
- About (2)
- Information Architecture (18)
- Interaction Design (10)
- Office Politics (3)
- Product Management (20)
- Product Marketing (2)
- Project Management (5)
- Psychology for UX Design (23)
- Requirements Engineering (12)
- Training (2)
- Uncategorized (4)
- Usability (38)
- Usability Testing (6)
- User Experience Design (37)
- User-Centered Design (15)
- Visual Design (16)
Category Archives: Psychology for UX Design
Heuristics are “rule-of-thumb” design principles, rules, and characteristics that are stated in broad terms and are often difficult to specify precisely. Assessing whether a product exhibits the qualities embodied in a heuristic is thus a subjective affair. If you inspect … Continue reading
If we wanted to attempt to quantify the cognitive load — i.e., the thinking and effort involved — for performing a particular task, we could write out a list of the actions or operations that a user would have to … Continue reading
A product that is ergonomic is designed in a way that helps reduces physical discomfort, stress, strain, fatigue, and potential injury during operation. While ergonomics is usually associated with physical products, the design of the a software application’s interface also … Continue reading
The underlying structure of a page’s layout can be understood as a visual hierarchy, where some visual elements on the page are subordinate to others. The visual hierarchy helps guide the user’s eye through the page, and aids users in … Continue reading
There are many things that can cause users frustration and annoyance with software. In the previous post, we discussed some “do’s” for creating a positive user experience. Let’s now consider some “don’ts” that can create a negative user experience. Some … Continue reading
As designers, we’d like to know what things contribute to a positive user experience, and what things contribute to a negative user experience, so we can work on building the former into our products and avoiding the latter. In other … Continue reading