Category Archives: Psychology for UX Design

How to design software to encourage flow states, concentration, focus, and productivity

Many kinds of software, including productivity applications like word processors and spreadsheets, and enterprise information systems, are intended to be used for sustained periods of time. Such applications should encourage the user to focus and work productively. Psychologist Mihaly Csikszentmihalyi … Continue reading

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Design techniques for reducing cognitive load

In the previous post, we argued that minimizing cognitive load is essential for creating an efficient and enjoyable user experience. Here are some design tips and techniques to consider for reducing cognitive load in your software product: Use consistent naming, labelling, … Continue reading

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“Don’t make me think!”: Eliminating excise and reducing cognitive load

Users interact with a software application by means of physical actions, such as: Pressing individual keys or key combinations Sustained typing Precisely aiming a pointing device (homing the mouse pointer onto a target) Clicking the mouse or touching and gesturing … Continue reading

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Communicating your mental model to the user: Design models and the system image

As a user interface designer, you’ll have a conceptual mental model in your mind of how the application works. In order for a user to be able to operate the application effectively, she will have to have a similar mental … Continue reading

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Donald Norman’s design principles for usability

Donald Norman, in his book The Design of Everyday Things, introduced several basic user interface design principles and concepts that are now considered critical for understanding why some designs are more usable and learnable than others: Consistency One of the … Continue reading

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How do users perform tasks, do work, and learn how to use software applications?

Users interact with software by performing physical actions with input devices such as keyboards, mice, touchscreens, and microphones. Graphical user interfaces present controls like buttons, sliders, and drop-down boxes, and the user performs actions on these controls, either directly by … Continue reading

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