My book, Designing Usable Apps, is now available!
- Available in print and Kindle editions at Amazon.com
- Get more information at www.designingusableapps.com
Welcome!Hi, I'm Kevin Matz, founder of Winchelsea Systems Ltd. and creator of the ChapterLab word-processing app. This is my blog about usability and UX design for websites and software products. Let me know what you think!
- How to conduct heuristic inspections for evaluating software usability
- Focus groups as a usability evaluation technique
- Analytics as a usability evaluation technique
- Quantifying cognitive load and task efficiency
- The impact of hardware devices on software ergonomics
- Software requirements in a nutshell
- Designing search systems
- Designing an interaction framework for your application’s tasks
- How to build a visual hierarchy to express relationships between page elements
- Interaction design and usability for data persistence and transactions
- Designing navigation and wayfinding in software applications and websites
- Designing your application’s interaction concept
- What characteristics contribute to a negative user experience?
- What characteristics contribute to a positive user experience?
- How to design software to encourage flow states, concentration, focus, and productivity
- Design techniques for reducing cognitive load
- “Don’t make me think!”: Eliminating excise and reducing cognitive load
- Communicating your mental model to the user: Design models and the system image
- Understanding the process of user interface design
- Donald Norman’s design principles for usability
- How do users perform tasks, do work, and learn how to use software applications?
- Understanding the technology framework for building your product’s user interface
- An introduction to data models and UML class diagrams for user interface designers
- Why understanding your application’s domain and data model is a prerequisite for good user interface design
- Requirements gathering techniques for understanding user characteristics
- How to write user personas
- User requirements: Understanding your users’ characteristics
- End users vs. buyers
- User segments and roles
- How to conduct user observation sessions
- How to recruit users for usability testing
- What user interface designers need to know about how human memory works
- How users’ skills and competence improve with practice
- Designing software for different user skill levels
- Security usability: Designing usable software security measures
- Designing error-handling for maximum usability in your application
- How to name things in your application
- Choosing an interaction style for your application
- Don’t make assumptions about your users’ existing skills!
- What is involved in designing user interfaces for an application?
- What is gamification?
- How do users learn and use software applications? An introduction to mental models
- How to use visual attributes to create contrast and attract interest
- Unity: A primary goal in visual design
- Software delivery mechanisms: Comparing desktop applications, web apps, and static websites
- What should you look for in a usability trainer?
- The Gestalt Laws of Perception and how to use them in UI design
- How do people look at and read pages? (Part 3 of 3)
- How do people look at and read pages? (Part 2 of 3)
- How do people look at and read pages? (Part 1 of 3)
- The impact of visual design on usability
- Preview of upcoming topics for this blog
- What is Information Architecture and why is it important in software application design?
- Overcoming objections to involving users in your software project
- What is User Experience (UX)?
- What is User-Centered Design?
- What does “easy-to-use” mean?
- Welcome to Architecting Usability
- About (2)
- Information Architecture (18)
- Interaction Design (10)
- Office Politics (3)
- Product Management (20)
- Product Marketing (2)
- Project Management (5)
- Psychology for UX Design (23)
- Requirements Engineering (12)
- Training (2)
- Uncategorized (4)
- Usability (38)
- Usability Testing (6)
- User Experience Design (37)
- User-Centered Design (15)
- Visual Design (16)
- January 2013 (1)
- September 2012 (2)
- August 2012 (2)
- July 2012 (12)
- June 2012 (19)
- May 2012 (5)
- July 2011 (1)
- June 2011 (4)
- May 2011 (12)
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Category Archives: User-Centered Design
End users vs. buyers
For most consumer products, the user has purchased the product for their own personal use. But for many products, the end user and the buyer are not always the same. End users are the people who will use the product … Continue reading
User segments and roles
Many products can be used by different groups or categories of users. These groups, or user segments, have different goals and reasons for using the product, and in some cases the groups have different demographics. Websites and enterprise software use … Continue reading
How to conduct user observation sessions
Watching real users use your product or prototype is really the only way to truly evaluate whether your design is sufficiently usable and learnable. User observation sessions quickly reveal where users have problems figuring out your product. Let’s take a … Continue reading
How to recruit users for usability testing
To conduct effective usability tests, you need to find real users whom you can observe while they use your product. If you have a consumer product intended for sale to the general public, you’ll need to make sure that your … Continue reading
Designing software for different user skill levels
As a user interface designer, you’ll need to think about how you will make your software product understandable and learnable for beginners while at the same time not hindering experts from working productively. The general skill levels of people using … Continue reading
Don’t make assumptions about your users’ existing skills!
As a software designers, it’s easy for us to fall into the trap of assuming that users think and act the same ways we do. As a white-collar software professional, you likely have a college education and perhaps an advanced … Continue reading