Architecting Usability » Training http://architectingusability.com a blog exploring User Experience design Wed, 02 Jan 2013 01:13:00 +0000 en-US hourly 1 https://wordpress.org/?v=4.1.40 How users’ skills and competence improve with practice http://architectingusability.com/2012/06/11/how-users-skills-and-competence-improve-with-practice/ http://architectingusability.com/2012/06/11/how-users-skills-and-competence-improve-with-practice/#comments Mon, 11 Jun 2012 12:34:32 +0000 http://architectingusability.com/?p=391 Continue reading ]]> As users gain experience with using a product, their skill tends to improve in the following ways:

  • Increasing knowledge of the product’s capabilities (what it can do)
  • Increasing knowledge of how to perform tasks, and how to deal with special cases
  • Increasing speed
  • Decreasing error rate
  • Increasing confidence

In general, one might also expect the quality of the work done to increase as well. But the quality of work is difficult to define and measure. For rote, repetitive, mechanical work, simply getting the work done quickly and with few errors makes it high-quality work, and so more practice will almost always lead to better quality work. For creative tasks, not only is judging quality a very subjective and inherently unmeasurable affair, but also more practice will not necessarily guarantee better quality work. If someone’s a bad artist with no visual design sense, then if learning and becoming competent with Photoshop’s features will not necessary make his artwork more visually appealing.

Practice

The most reliable way to get better at something is to practice — that is, to repeatedly perform (or rehearse the performance of) a task.

In some situations, practice “just happens” — you may have a job where you have to do some activity repeatedly, and so you gain practice and thereby get better at the activity because it’s just a part of your work. Card et al. (1983, p. 188) observe that “people generally become skilled in whatever becomes routine for them.”

But if you are intentionally practicing with focused attention, having in mind the specific goal of improving your skill, and challenging yourself to work at increasing levels of difficulty, you can be said to be engaging in deliberate practice. Deliberate practice also involves carefully monitoring and evaluating your own work and actively seeking out ways to improve it.

As users gain experience with an activity through repetitive practice, their performance improves rapidly at first, but the rate of improvement gradually slows down until a peak performance level is reached.

For most tasks, the average time taken to complete the task declines with practice in this way, and the Power Law of Practice is a mathematical description of this effect, verified by psychological experiments. The Power Law of Practice can be illustrated graphically with the following illustration:

Power Law of Practice

Power Law relationships may or may not apply to other quality metrics besides task completion time. According to Card et al. (1983, p. 59), the Power Law of Practice applies to most mechanical (“sensory-motor”) and cognitive skills, but does not apply to learning in the sense of knowledge acquisition.

Skills atrophy

Without continual ongoing practice, skills will gradually tend to atrophy or “fade” over time. In general, motor skills (like riding a bicycle) do not atrophy as quickly as knowledge-based skills (like long division). But atrophied skills can be refreshed and improved again with revision and practice.

Attaining competence

Another useful model of how people improve at an activity is the Four Stages of Competence model. According to this model, a user goes through the following stages in mastering a skill:

  • Unconscious incompetence: The user is unaware of how bad he is at the skill (and may even be completely unaware of the skill).
  • Conscious incompetence: When attempting the skill, the user gradually becomes aware of his deficiency in the skill area. The user realizes that he will have to learn and practice to improve at the skill, and this can sometimes be a overwhelming and daunting realization.
  • Conscious competence: By means of practice, the user becomes able to perform the activity competently but slowly. Perfoming the activity requires a lot of concentration, focus, and effort.
  • Unconscious competence: The user is able to do the activity effortlessly, naturally, automatically, and quickly without consciously thinking about it. The skill has become “second nature”.

To better understand these stages, you might try thinking back to your personal experiences of learning to drive an automobile. You probably went through these four stages, and today you are probably so “unconsciously competent” that you can do other things — like eating, or singing along to songs on the radio — while driving.

Judging competence

If you are conducting usability studies or questionnaire surveys, you should be aware that people tend to be very poor judges of their own competence. People who are incompetent at a particular activity tend to grossly overestimate their level of skill, and additionally are not very adept at judging the skill levels of those who are more competent. Conversely, many experts, often because they are acutely aware of how much they still do not know, tend to underestimate their own level of skill. This phenomenon is known as the Dunning-Kruger effect.

Teaching skills to users must include practice

Simply telling or showing someone how to do something is rarely sufficient. Training or education has to include hands-on practice for it to be effective.

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What should you look for in a usability trainer? http://architectingusability.com/2011/06/02/what-should-you-look-for-in-a-usability-trainer/ http://architectingusability.com/2011/06/02/what-should-you-look-for-in-a-usability-trainer/#comments Thu, 02 Jun 2011 21:48:31 +0000 http://architectingusability.com/?p=248 Continue reading ]]> On the User Experience Stack Exchange, Sushil Bharwani recently posted a great question asking for advice on how to choose a trainer to provide instruction on usability techniques. I responded with the following suggestions:

If I were hiring a usability trainer, I’d want evidence that the trainer…

  1. knows the appropriate material well;
  2. has real experience in the field; and
  3. is a good teacher: he or she can explain complex ideas clearly, has a good stage presence, and can engage and captivate the audience and provide a memorable experience.

A certification or a relevant academic degree can serve as a certain kind of proof of knowledge, but in reality, these credentials rarely guarantee actual competence.

I’d personally prefer to see “portfolio evidence”: Do they have a resume showing real-world experience doing usability-related work?  Can they show software that they’ve designed?  Have they actually used usability techniques like card sorts and have they gained better insights into what works and what doesn’t?  Can they show and discuss something like a usability analysis report and recommendations that they’ve written?

If they’ve written a book or if they have a decent blog, that’s another form of proof, and it gives you insight into their communication style.

To judge teaching ability and classroom presence, ask whether they can provide snippets of video recordings from past training sessions.  If not, maybe they could give a short sample lesson as a preview.

Ask for the proposed course outline. Is the content appropriate and is it customized for your organization’s specific needs?  Does it integrate any live activities or exercises to get the participants actually thinking and doing?

Ask for references, and also ask for the results of previous course evaluations, but be aware that a lot of course participants give the trainer high ratings just to be “nice”. A lot of courses are enjoyable to sit through but the students don’t really take away any practical skills. Ask what specific learning objectives the training will address and ask what the participants should be able to do afterwards.

Training is an interpersonal activity, a soft skill, and you have to be comfortable with and generally like the trainer. So in the end, even after considering all of the above, you might well just have to trust your gut feeling about who you like best.

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